Autor |
AdrianMaster
Początkujący
Dołączył: 15 Lip 2006
Posty: 15
Przeczytał: 0 tematów
Ostrzeżeń: 1/5 Skąd: Olsztyn
Sob 17:16, 05 Sie 2006
|
|
Wiadomość |
|
No to zaczynamy od nalotu ludzi
Nalot ludzi!
W data/actions/actions dodajemy linijke pod invasion
Cytat: | <action itemid="2195" script="ludzie.lua" /> |
Nastempnie w data/action/scripts dodajemy pliczek o nazwie ludzie i dodajemy do niego
Cytat: |
--Invasion script
-- By Adik
--Variables that need to be set according to your map/desire:
--topleft=the top left cordinate of the invasion area
--bottonright= the botton right cordinate of the invasion area
--maxmonsters= the maximum number of monsters that will appear. Set it "nil" for no monster limit.
--spawnrate= the chance of a monster appearing in a square of the invasion area
--species= the odds that determine what kind of monster will be summoned
-- DO NOT CHANGE THE FOLLOWING VARIABLES: checking, summonedtotal, checkforsummon.
function onUse(cid, item, frompos, item2, topos)
if getPlayerAccess(cid) ~=0 then
topleft={x=132, y=37, z=7}
bottonright={x=163, y=41, z=7}
maxmonsters= nil
checking={x=topleft.x, y=topleft.y, z=topleft.z} --Do Not Change
summonedtotal=0 --Do Not Change
repeat
checkforsummon=0 --Do Not Change
spawnrate=math.random(0,10)
if spawnrate==0 and summonedtotal ~= maxmonsters then
species=math.random(1,10)
if species == 1 then
checkforsummon = doSummonCreature("orc berserker",checking)
elseif species == 2 then
checkforsummon = doSummonCreature("orc leader",checking)
elseif species == 3 then
checkforsummon = doSummonCreature("warlock",checking)
elseif species == 4 then
checkforsummon = doSummonCreature("black knight",checking)
elseif species == 5 then
checkforsummon = doSummonCreature("hero",checking)
elseif species == 6 then
checkforsummon = doSummonCreature("hunter",checking)
elseif species == 7 then
checkforsummon = doSummonCreature("necromancer",checking)
else
checkforsummon = doSummonCreature("witch",checking)
end
-- if species<5 and species >=0 then
-- checkforsummon=doSummonCreature("valkirie",checking)
-- elseif species == 5 then
-- checkforsummon=doSummonCreature("amazon",checking)
-- end
if checkforsummon~= 0 then
summonedtotal=summonedtotal+1
end
end
checking.x=checking.x+1
if checking.x>bottonright.x then
checking.x=topleft.x
checking.y=checking.y+1
end
until checking.y > bottonright.y
--doPlayerSay(cid,"#b Wrogowie w miescie!",23)
print("Number of creatures summoned:",summonedtotal)
end
return 1
end
|
Nalot demków
W data/actions/actions dodajemy linijke pod invasion
Cytat: | <action itemid="2493" script="demon.lua" /> |
Nastempnie w data/actions/scripts dodajemy pliczek o nazwie demon i dodajemy do niego
Cytat: | --Invasion script
-- By Adik
--Variables that need to be set according to your map/desire:
--topleft=the top left cordinate of the invasion area
--bottonright= the botton right cordinate of the invasion area
--maxmonsters= the maximum number of monsters that will appear. Set it "nil" for no monster limit.
--spawnrate= the chance of a monster appearing in a square of the invasion area
--species= the odds that determine what kind of monster will be summoned
-- DO NOT CHANGE THE FOLLOWING VARIABLES: checking, summonedtotal, checkforsummon.
function onUse(cid, item, frompos, item2, topos)
if getPlayerAccess(cid) ~=0 then
topleft={x=132, y=37, z=7}
bottonright={x=163, y=41, z=7}
maxmonsters= nil
checking={x=topleft.x, y=topleft.y, z=topleft.z} --Do Not Change
summonedtotal=0 --Do Not Change
repeat
checkforsummon=0 --Do Not Change
spawnrate=math.random(0,10)
if spawnrate==0 and summonedtotal ~= maxmonsters then
species=math.random(1,10)
if species == 1 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 2 then
checkforsummon = doSummonCreature("orshabaal",checking)
elseif species == 3 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 4 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 5 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 6 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 7 then
checkforsummon = doSummonCreature("demon",checking)
else
checkforsummon = doSummonCreature("orshabaal",checking)
end
-- if species<5 and species >=0 then
-- checkforsummon=doSummonCreature("orshabaal",checking)
-- elseif species == 5 then
-- checkforsummon=doSummonCreature("orshabaal",checking)
-- end
if checkforsummon~= 0 then
summonedtotal=summonedtotal+1
end
end
checking.x=checking.x+1
if checking.x>bottonright.x then
checking.x=topleft.x
checking.y=checking.y+1
end
until checking.y > bottonright.y
--doPlayerSay(cid,"#B Demony w miescie!",23)
print("Number of creatures summoned:",summonedtotal)
end
return 1
end
|
Nalot dragów
W data/actions/actions dodajemy linijke pod invasion
Cytat: | <action itemid="2492" script="dragon.lua" /> |
Nastempnie w data/actions/scripts dodajemy pliczekonazwie dragon i dodajemy do niego
Cytat: | --Invasion script
-- By Adik
--Variables that need to be set according to your map/desire:
--topleft=the top left cordinate of the invasion area
--bottonright= the botton right cordinate of the invasion area
--maxmonsters= the maximum number of monsters that will appear. Set it "nil" for no monster limit.
--spawnrate= the chance of a monster appearing in a square of the invasion area
--species= the odds that determine what kind of monster will be summoned
-- DO NOT CHANGE THE FOLLOWING VARIABLES: checking, summonedtotal, checkforsummon.
function onUse(cid, item, frompos, item2, topos)
if getPlayerAccess(cid) ~=0 then
topleft={x=132, y=37, z=7}
bottonright={x=163, y=41, z=7}
maxmonsters= nil
checking={x=topleft.x, y=topleft.y, z=topleft.z} --Do Not Change
summonedtotal=0 --Do Not Change
repeat
checkforsummon=0 --Do Not Change
spawnrate=math.random(0,10)
if spawnrate==0 and summonedtotal ~= maxmonsters then
species=math.random(1,10)
if species == 1 then
checkforsummon = doSummonCreature("dragon",checking)
elseif species == 2 then
checkforsummon = doSummonCreature("dragon lord",checking)
elseif species == 3 then
checkforsummon = doSummonCreature("dragon",checking)
elseif species == 4 then
checkforsummon = doSummonCreature("dragon lord",checking)
elseif species == 5 then
checkforsummon = doSummonCreature("dragon lord",checking)
elseif species == 6 then
checkforsummon = doSummonCreature("dragon lord",checking)
elseif species == 7 then
checkforsummon = doSummonCreature("demodras",checking)
else
checkforsummon = doSummonCreature("demodras",checking)
end
-- if species<5 and species >=0 then
-- checkforsummon=doSummonCreature("demodras",checking)
-- elseif species == 5 then
-- checkforsummon=doSummonCreature("dragon",checking)
-- end
if checkforsummon~= 0 then
summonedtotal=summonedtotal+1
end
end
checking.x=checking.x+1
if checking.x>bottonright.x then
checking.x=topleft.x
checking.y=checking.y+1
end
until checking.y > bottonright.y
--doPlayerSay(cid,"#b W miescie dragony!",23)
print("Number of creatures summoned:",summonedtotal)
end
return 1
end
|
Żeby zrobić nalot Ludzi klikamy prawym na bohy!
Żeby zrobić nalot na Demony klikamy na demon helmet!
Żeby zrobić nalot na Dragony klikamy na dsm!
No to all niechce mi sie robić wiecej mam nadzieje że się przyda.
~!Pozdro!~
Post został pochwalony 0 razy
|
|