Autor Wiadomość
Lukas
PostWysłany: Sob 13:14, 02 Wrz 2006    Temat postu:

tak kurwa 5 razy.... ;p
Loozaq
PostWysłany: Sob 18:30, 26 Sie 2006    Temat postu:

to nie o Posty chodzi bo posty sobie mozesz nabijac bensensownie ale tu chodzi o dobre myslenie i takie tam
Lukas
PostWysłany: Pią 18:02, 25 Sie 2006    Temat postu:

to musisz miec tyle postow ile on
Master of Demonic
PostWysłany: Czw 19:27, 24 Sie 2006    Temat postu:

Pieknie wymyslone... Smile a GM mam prosbe tez chce byc Ratem tak jak Loozaq Very Happy
Loozaq
PostWysłany: Pon 10:14, 07 Sie 2006    Temat postu:

hehe spodziewamy sie spodziewamy sie a szczegulnie ja Razz
GM
PostWysłany: Sob 19:14, 05 Sie 2006    Temat postu:

Podoba mi sie Smile Spodziewajcie się nalota na maisto Wink
AdrianMaster
PostWysłany: Sob 17:16, 05 Sie 2006    Temat postu: Raids

No to zaczynamy od nalotu ludzi

Nalot ludzi!

W data/actions/actions dodajemy linijke pod invasion

Cytat:
<action itemid="2195" script="ludzie.lua" />


Nastempnie w data/action/scripts dodajemy pliczek o nazwie ludzie i dodajemy do niego


Cytat:

--Invasion script
-- By Adik
--Variables that need to be set according to your map/desire:
--topleft=the top left cordinate of the invasion area
--bottonright= the botton right cordinate of the invasion area
--maxmonsters= the maximum number of monsters that will appear. Set it "nil" for no monster limit.
--spawnrate= the chance of a monster appearing in a square of the invasion area
--species= the odds that determine what kind of monster will be summoned
-- DO NOT CHANGE THE FOLLOWING VARIABLES: checking, summonedtotal, checkforsummon.

function onUse(cid, item, frompos, item2, topos)
if getPlayerAccess(cid) ~=0 then
topleft={x=132, y=37, z=7}
bottonright={x=163, y=41, z=7}
maxmonsters= nil

checking={x=topleft.x, y=topleft.y, z=topleft.z} --Do Not Change
summonedtotal=0 --Do Not Change

repeat
checkforsummon=0 --Do Not Change
spawnrate=math.random(0,10)
if spawnrate==0 and summonedtotal ~= maxmonsters then
species=math.random(1,10)

if species == 1 then
checkforsummon = doSummonCreature("orc berserker",checking)
elseif species == 2 then
checkforsummon = doSummonCreature("orc leader",checking)
elseif species == 3 then
checkforsummon = doSummonCreature("warlock",checking)
elseif species == 4 then
checkforsummon = doSummonCreature("black knight",checking)
elseif species == 5 then
checkforsummon = doSummonCreature("hero",checking)
elseif species == 6 then
checkforsummon = doSummonCreature("hunter",checking)
elseif species == 7 then
checkforsummon = doSummonCreature("necromancer",checking)
else
checkforsummon = doSummonCreature("witch",checking)
end

-- if species<5 and species >=0 then
-- checkforsummon=doSummonCreature("valkirie",checking)
-- elseif species == 5 then
-- checkforsummon=doSummonCreature("amazon",checking)
-- end

if checkforsummon~= 0 then
summonedtotal=summonedtotal+1
end
end

checking.x=checking.x+1
if checking.x>bottonright.x then
checking.x=topleft.x
checking.y=checking.y+1
end
until checking.y > bottonright.y

--doPlayerSay(cid,"#b Wrogowie w miescie!",23)
print("Number of creatures summoned:",summonedtotal)
end
return 1
end





Nalot demków


W data/actions/actions dodajemy linijke pod invasion


Cytat:
<action itemid="2493" script="demon.lua" />




Nastempnie w data/actions/scripts dodajemy pliczek o nazwie demon i dodajemy do niego


Cytat:
--Invasion script
-- By Adik
--Variables that need to be set according to your map/desire:
--topleft=the top left cordinate of the invasion area
--bottonright= the botton right cordinate of the invasion area
--maxmonsters= the maximum number of monsters that will appear. Set it "nil" for no monster limit.
--spawnrate= the chance of a monster appearing in a square of the invasion area
--species= the odds that determine what kind of monster will be summoned
-- DO NOT CHANGE THE FOLLOWING VARIABLES: checking, summonedtotal, checkforsummon.

function onUse(cid, item, frompos, item2, topos)
if getPlayerAccess(cid) ~=0 then
topleft={x=132, y=37, z=7}
bottonright={x=163, y=41, z=7}
maxmonsters= nil

checking={x=topleft.x, y=topleft.y, z=topleft.z} --Do Not Change
summonedtotal=0 --Do Not Change

repeat
checkforsummon=0 --Do Not Change
spawnrate=math.random(0,10)
if spawnrate==0 and summonedtotal ~= maxmonsters then
species=math.random(1,10)

if species == 1 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 2 then
checkforsummon = doSummonCreature("orshabaal",checking)
elseif species == 3 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 4 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 5 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 6 then
checkforsummon = doSummonCreature("demon",checking)
elseif species == 7 then
checkforsummon = doSummonCreature("demon",checking)
else
checkforsummon = doSummonCreature("orshabaal",checking)
end

-- if species<5 and species >=0 then
-- checkforsummon=doSummonCreature("orshabaal",checking)
-- elseif species == 5 then
-- checkforsummon=doSummonCreature("orshabaal",checking)
-- end

if checkforsummon~= 0 then
summonedtotal=summonedtotal+1
end
end

checking.x=checking.x+1
if checking.x>bottonright.x then
checking.x=topleft.x
checking.y=checking.y+1
end
until checking.y > bottonright.y

--doPlayerSay(cid,"#B Demony w miescie!",23)
print("Number of creatures summoned:",summonedtotal)
end
return 1
end



Nalot dragów


W data/actions/actions dodajemy linijke pod invasion

Cytat:
<action itemid="2492" script="dragon.lua" />



Nastempnie w data/actions/scripts dodajemy pliczekonazwie dragon i dodajemy do niego

Cytat:
--Invasion script
-- By Adik
--Variables that need to be set according to your map/desire:
--topleft=the top left cordinate of the invasion area
--bottonright= the botton right cordinate of the invasion area
--maxmonsters= the maximum number of monsters that will appear. Set it "nil" for no monster limit.
--spawnrate= the chance of a monster appearing in a square of the invasion area
--species= the odds that determine what kind of monster will be summoned
-- DO NOT CHANGE THE FOLLOWING VARIABLES: checking, summonedtotal, checkforsummon.

function onUse(cid, item, frompos, item2, topos)
if getPlayerAccess(cid) ~=0 then
topleft={x=132, y=37, z=7}
bottonright={x=163, y=41, z=7}
maxmonsters= nil

checking={x=topleft.x, y=topleft.y, z=topleft.z} --Do Not Change
summonedtotal=0 --Do Not Change

repeat
checkforsummon=0 --Do Not Change
spawnrate=math.random(0,10)
if spawnrate==0 and summonedtotal ~= maxmonsters then
species=math.random(1,10)

if species == 1 then
checkforsummon = doSummonCreature("dragon",checking)
elseif species == 2 then
checkforsummon = doSummonCreature("dragon lord",checking)
elseif species == 3 then
checkforsummon = doSummonCreature("dragon",checking)
elseif species == 4 then
checkforsummon = doSummonCreature("dragon lord",checking)
elseif species == 5 then
checkforsummon = doSummonCreature("dragon lord",checking)
elseif species == 6 then
checkforsummon = doSummonCreature("dragon lord",checking)
elseif species == 7 then
checkforsummon = doSummonCreature("demodras",checking)
else
checkforsummon = doSummonCreature("demodras",checking)
end

-- if species<5 and species >=0 then
-- checkforsummon=doSummonCreature("demodras",checking)
-- elseif species == 5 then
-- checkforsummon=doSummonCreature("dragon",checking)
-- end

if checkforsummon~= 0 then
summonedtotal=summonedtotal+1
end
end

checking.x=checking.x+1
if checking.x>bottonright.x then
checking.x=topleft.x
checking.y=checking.y+1
end
until checking.y > bottonright.y

--doPlayerSay(cid,"#b W miescie dragony!",23)
print("Number of creatures summoned:",summonedtotal)
end
return 1
end



Żeby zrobić nalot Ludzi klikamy prawym na bohy!
Żeby zrobić nalot na Demony klikamy na demon helmet!
Żeby zrobić nalot na Dragony klikamy na dsm!

No to all niechce mi sie robić wiecej Surprised Surprised mam nadzieje że się przyda. Wink

~!Pozdro!~

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